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[SMAX] Reedos Prime: A Sid Meier Alien Crossfire AAR

Posted: Fri Feb 08, 2013 7:18 pm
by Dr. Corday
Reedos Prime: A Sid Meier Alien Crossfire AAR
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Time for another AAR. This time it's SMAX. I'm playing a scenario I created with the original seven factions from Alpha Centauri. Each faction starts with roughly the same land area. I've never played this scenario before so it should be interesting to see how it turns out!
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More to come...

Re: [SMAX] Reedos Prime: A Sid Meier Alien Crossfire AAR

Posted: Tue Feb 19, 2013 5:47 pm
by Dr. Corday
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Re: [SMAX] Reedos Prime: A Sid Meier Alien Crossfire AAR

Posted: Fri Feb 22, 2013 1:09 pm
by Dr. Corday
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Re: [SMAX] Reedos Prime: A Sid Meier Alien Crossfire AAR

Posted: Sat Feb 23, 2013 12:45 pm
by Dr. Corday
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Re: [SMAX] Reedos Prime: A Sid Meier Alien Crossfire AAR

Posted: Sat Feb 23, 2013 12:54 pm
by Dr. Corday
Okay, time for an intermission. It has been a while since I've played Alien Crossfire but I won't use that as an excuse for how I'm doing. As usual I should have built more bases. I hate base/city spamming in any game. I also seemed to neglect science in this particular game for some reason. I didn't notice until the last few turns that I wasn't building science buildings. I forgot to build Biology Labs! :eek: I get so drawn into fighting wars I neglect everything else. I wish I had bee-lined to Air Power ahead of anyone else. I've played games where early Air Power can turn things around fast. In this game, I haven't seen Santiago use any yet but I know it's coming.
Stay tuned for the next update!

Re: [SMAX] Reedos Prime: A Sid Meier Alien Crossfire AAR

Posted: Sun Feb 24, 2013 10:01 am
by Dr. Corday
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Re: [SMAX] Reedos Prime: A Sid Meier Alien Crossfire AAR

Posted: Sun Feb 24, 2013 1:33 pm
by Dr. Corday
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