I'm waiting for the new X-COM game from Firaxis to come out and thought I would pass the time by playing a game of UFO:ET with Bman's Ease of Use Mod and document it here. If you have UFO:ET (or even if you don't ) you should really play it with Bman's. It makes the game work like the original X-COM. I can't recommend it enough!
Anyway, here we go! It's January 15, 2108 and aliens are messing with the human colony of Esperanza (get the full story here). In response to the threat the government of Esperanza decided for form an elite unit called Counter Alien Force (CAF) which immediately renamed themselves X-COM.
The base was established on the continent of Ilyria (that's where the President lives. Purely coincidental) and eight elite soldiers were hired (plus one remote pilot, Grimes, to control X-COM's tanks).
X-COM also has 5 scientist and 5 engineers assigned to research and build cool stuff to help fight and learn about the aliens. They are put work right away. The scientist will research laser technology and medikits (don't ask). The engineers will start building an alien transport thingy so we can haul those sorry Sectoid SOBs (and other crawlies) back to base for research.
Before I know it, January is over and I receive my first rating. It's just OK. For some reason Ilyria has already decided to cut my funding. That's were the President lives. Purely coincidental.
Then two UFOs appear. I send out both Raptors and the Raider with all eight soldiers (risky but one or both of those UFOs are going down). I lost one of the Raptors but the Raider makes it to the second (shot down) UFO.
The mission doesn't go so well. I ended up losing Garak and Tom was wounded and will have to recover. Garak will have to be replaced. Picard and T'Pau both earned promotions. I think some of the other team could use some more training. I did manage to bring back some alien hardware that should prove useful.
That's all for now. I'll keep updating this to the bitter end (or until the new X-COM takes all of my attention).
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